Objects
Overview
An object
is a blanket term used to refer to your applications and touchpoints. Objects can be either physical or virtual. Examples include mobile apps, websites, tablets and kiosks. Anything that visitors can stop and interact with at an experience
can be thought of as an object
.
Using objects with profiles and activities
The result of interacting with an object
is usually stored as an activity
. For example if you have built a registration website for an experience
you could create a corresponding registration-website object
in XPKit.
After someone successfully signs up for the experience
via the website, the web app can call XPKit to:
- Create a visitor
profile
(if one doesn't already exist) - Create an
activity
, setting theobject
as registration-website and the owner as theprofile
created in step 1